/// Project Dossier
Real-Time Strategie
A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.
Focus
Exploring core RTS mechanics with decision-making AI, camera control, unit management, and shader-driven visual clarity.
Milestone 01
Implemented behavior trees guiding enemy decision-making and combat AI
Milestone 02
Built drag-select unit selection with formation movement
Milestone 03
Created custom ShaderLab shaders for visual feedback and readability
Milestone 04
Shipped a playable prototype with full game loop