/// Project Dossier

Real-Time Strategie

A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.

Focus

Exploring core RTS mechanics with decision-making AI, camera control, unit management, and shader-driven visual clarity.

Milestone 01

Implemented behavior trees guiding enemy decision-making and combat AI

Milestone 02

Built drag-select unit selection with formation movement

Milestone 03

Created custom ShaderLab shaders for visual feedback and readability

Milestone 04

Shipped a playable prototype with full game loop