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PrototypeGames & VR2025
Real-Time Strategie
A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.
focus
Exploring core RTS mechanics with decision-making AI, camera control, unit management, and shader-driven visual clarity.
milestones
01
Implemented behavior trees guiding enemy decision-making and combat AI
02
Built drag-select unit selection with formation movement
03
Created custom ShaderLab shaders for visual feedback and readability
04
Shipped a playable prototype with full game loop
