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PrototypeGames & VR2025

Real-Time Strategie

A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.

focus

Exploring core RTS mechanics with decision-making AI, camera control, unit management, and shader-driven visual clarity.

milestones

  1. 01

    Implemented behavior trees guiding enemy decision-making and combat AI

  2. 02

    Built drag-select unit selection with formation movement

  3. 03

    Created custom ShaderLab shaders for visual feedback and readability

  4. 04

    Shipped a playable prototype with full game loop