Prototype
Real-Time Strategie
A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.
Full-Stack Engineer & Creative Technologist | MSc Human-Centered AI @ DTU
Full-stack engineer building production web apps, VR experiences, and game prototypes — bridging code, design, and human-centered AI research.
Location
Copenhagen, Denmark
Availability
Open to full-stack, creative technology, and AI-adjacent software engineering roles in Copenhagen.
Featured work
A quick look at recent builds. The full project archive lives on the projects page.
Prototype
A Unity RTS prototype combining unit selection, behavior-tree driven AI, and custom ShaderLab effects — with a playable demo on YouTube.
Prototype
A VR basketball experience for Oculus headsets built in Unity with the XR Interaction Toolkit — complete with physics-based throwing and scoring.
Released
An ML-first skin lesion classification app delivering 7-class diagnostic predictions from dermatoscopic images, wrapped in a retro 3D interface. Built as part of DTU MLOps course (02476).
About
Background, values, and the way I like to work.
Toolkit
Tech stack, workflows, and platforms I use to ship.
Devlog
Notes from experiments, ideas, and ongoing builds.
I collaborate on product engineering, creative technology, and AI-adjacent software projects.