Reel Deal (NinjaFishingVR)
A finished Unity VR game where players fish from a boat, store catches in a cooler, slice them with a katana, earn money, and upgrade equipment.



focus
Programming tactile VR systems for the hook minigame, guided onboarding, wristwatch progression, and the feedback loops that make fishing and slicing readable in-headset.
milestones
01
Main programmer for the hook mechanic: thumbstick bobber control, moving target circle, success/fail progress, fish difficulty scaling, and rod upgrade balancing
02
Built step-by-step VR tutorial flow with holographic instructions, controller button imagery, pulsing input highlights, and blinking world-object guidance
03
Co-implemented progression systems through a Unity UI Toolkit wristwatch with collection book, equipment shop, money display, and render-texture previews
04
Contributed to a 13-week playable vertical slice with fishing, cooler storage, slicing, earnings, upgrades, mostly self-made 3D assets, and final demo-day validation
05
Used two rounds of user testing with 16 total participants to improve casting, hook clarity, cooler feedback, tutorial visibility, sound, and bobber physics
06
Helped connect feedback across sound, haptics, readable UI, physical VR objects, and motion-control interactions
